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AI Insights · Timothy · July 2024

Top 5 Racing Games on Android in Turkey: Q2 2024 Performance

A look at the performance of the top 5 racing games on Android in Turkey during Q2 2024, including downloads, revenue, and weekly active user trends.

Top 5 Racing Games on Android in Turkey: Q2 2024 Performance

During the second quarter of 2024, the top 5 racing games on Android in Turkey showcased diverse trends in downloads, revenue, and weekly active users. The data, provided by Sensor Tower, offers valuable insights into the performance of these popular apps.

Race Master 3D - Car Racing by SayGames Ltd saw consistent download numbers, peaking at 97K in the week of April 8 and ending the quarter at 79K. Revenue fluctuated, starting at $541 in the first week of April and closing at $398 by the end of June. Weekly active users began at 557K, with a slight dip mid-quarter, and finished at 550K.

Real Car Driving: Race City 3D from Botanica Global had an impressive start with 52K downloads in early April, peaking at 98K in the last week of the month. However, downloads dwindled to 31K by mid-June. Revenue remained modest, with a peak of $42 in both April and May. Active users peaked at 227K in late April but dropped to 133K by the end of June.

Moto Rider, Bike Racing Game by Zego Studio had a strong presence in Turkey with an initial 70K downloads in early April, tapering to 57K by the end of June. Revenue was minimal, reaching a high of $14 in mid-June. The game maintained a healthy weekly active user base, starting at 228K and growing to 274K by the quarter's end.

Car Race 3D: Car Racing, also from Zego Studio, experienced gradual growth in downloads, starting at 36K in April and reaching 50K by late June. Revenue showed a positive trend, starting at $56 and climbing to $98 by the end of the quarter. Weekly active users increased from 97K to 121K over the same period.

Finally, Bridge Race by Supersonic Studios LTD had a strong start with 48K downloads, peaking at 71K in late April. However, downloads decreased to 36K by the end of June. Revenue was steady but low, with a peak of $40 in early April. Weekly active users started at 116K and peaked at 140K in late April, ending the quarter at 101K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024